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>> No.3339384 [View]
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3339384

You know what sucks about both the PS2 and DS remakes of DQV? The scene where you are turned to stone. Hell, Gema/Ladja in general. They try to make him even more evil and detestable than he originally was, to the point of overshadowing the final boss. I prefer how the original version did it.

In the original, he kills Papas and you don't see him again until the dragon tower, much later in the game. You spend all that time wanting to take revenge, but the coward just won't show up in front of you.

When you finally find him, he was on a mission to hide the dragon's eye or something, he wasn't going out of his way to harrass you. The only reason you find him is because you are trying to help Master Dragon.

And when you finally kill him, there's no epic death scene or anything like that. His death and boss battle and given the same level of importance as that other boss (the pig-dog guy, one of his underlings) that had the other eye. You finally avenged Papas, but it still feels bad. That Gema bastard simply died... without suffering as much as he deserved. It's a bittersweet feeling.

How does the petrification scene happen, then? Jami the horse (one of the guys that killed Papas), after being defeated, uses his last breath to create a magic smoke or whatever that turns you and your wife to stone. I think this power fits him because he's all grey and those muscles make him look like he is made of stone or something. Also, it makes him more memorable.

In the DS version, he just dies and Gema shows up instead to petrify you. He was stalking you the whole time I guess? It makes sense that Jami can do something like this using his last bit of power and having that statue-like appearance. It's like a curse that kills the user. But why the hell can a perfetly healthy Gema do it in the remakes? Can't he just do it again whenever he wants and ruin your adventure? I don't like the change.

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