[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6954967 [View]
File: 104 KB, 503x479, hideki_sato.jpg [View same] [iqdb] [saucenao] [google]
6954967

Motorola had the MC68020, the successor to the MC68000. It was a strong-selling 32-bit CISC microprocessor. Sega of America, who were developing their own 16-bit Genesis games, wanted to use the MC68020 in the Saturn. That would have allowed for essentially updated versions of the current types of game software, and the development libraries could easily be done. They wanted to go for forward compatibility.

However, from my viewpoint, this lacked the necessary “jump” in technology. I thought that it might be okay to move forward with such a continuation of the current technology, but all the same, I felt we needed to move in a new direction, to change things up. Compared with the 16-bit generation, we needed to move away from mask ROMs, from solid-state memory, which was too expensive. CD-ROMs had become cheap, but the technology was no longer new. The PC Engine had already been using it for years. We needed something more.

At the time, Hitachi happened to be developing the SH processor. After seeing the specs, I was impressed by its high performance. I decided to go with it, even though it was still in development (this was a very rash move for me). The SH is a RISC (Reduced Instruction) CPU, and at that time, NEC was also developing one, the V Series. I felt that Hitachi’s SH was good, so I went with that

Navigation
View posts[+24][+48][+96]