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>> No.2114910 [View]
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2114910

>>2114793
Use JSawyer mod + play on hardcore, you won't be swimming in dosh and sleepwalking over stuff until you're almost done with the game.

Unlike, say, Fallouts 1/2 where you're swimming in money (or, more precisely, barter material). I don't think there are mods that fix this properly.

(I'm not talking about metagaming here, just playing it normally - e.g. killing the Khans which is done as as soon as you get Ian nets you enough gold to buy anything you will ever need)

>writing
Fallout 1 writing overall felt pretty bland with some notable exceptions like the Master. Fallout 2 stood out for its self-referential humor which some found jarring but I personally enjoyed. FNV got back to being more serious but managed to keep some Mad Max style irony that gave Fallout 2 its charm.

>infodumping
As for infodumping of FNV - I replayed F1/2 back to back a few weeks ago and I don't see how the NPCs there are superior. Some NPCs simply don't even any real dialogue when they should (e.g. Harold - hi, fix the reactor, kthxbye; Ian - hey, need help? k. etc etc).

>factions
Factions - did they ever properly interact in F1/2? Caesar's Legion was a bitty shitty, I admit. They run out time there probably.

>exploration
Don't know about you, but I found exploration in FNV really fun. Sort of like the Gothics where you could find something really cool and unexpected just around the corner instead of the devs simply putting you on rails from beginning to end.

FNV is far from perfect and its biggest fault by far is the shitty engine. If you manage to get past that, however, I still think it's a worthy successor to the Fallouts of old.

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