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>> No.3341239 [View]
File: 153 KB, 1280x1984, 1458345527105.jpg [View same] [iqdb] [saucenao] [google]
3341239

Half-Life maps have aged well because gamma correction is applied to the lighting. Id never did it themselves in their engine, not even in Doom 3, hence the infamous darkness.

>> No.3076084 [View]
File: 153 KB, 1280x1984, lightmap.jpg [View same] [iqdb] [saucenao] [google]
3076084

>>3076061
>>3076000
To be fair, OpenGL has 3D water in some places.
How do you easily merge two videos like that by the way? I want to do some comparisons myself.

>> No.3074523 [View]
File: 153 KB, 1280x1984, lightmap.jpg [View same] [iqdb] [saucenao] [google]
3074523

I'm trying to compare different Quake engine games apples to apples. Top is Half-Life with default brightness. Thoughts?

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