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>> No.5448524 [View]
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5448524

>>5448484
Can somebody with Doom modding experience redpill me on the the extent of possible gameplay programming trickery in any of the source ports.

For example, if I were to implement tetris, pinball, text adventure inside of Doom, what could I use for that purpose and how complicated it would be? Are there any source ports that support more common scripting language?

I've seen All Out War mod few years ago and they strayed pretty far from the stock Doom logic, what did they use?

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