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/vr/ - Retro Games

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>> No.6701485 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google] [report]
6701485

>>6690282
>worse
that's literally a launch title

>> No.6559327 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google] [report]
6559327

>>6558709
Not Wipeout 3

>> No.5339338 [View]
File: 2.97 MB, 426x240, Wipeout 3.webm [View same] [iqdb] [saucenao] [google] [report]
5339338

>> No.5337513 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google] [report]
5337513

>>5337339
Aged perfectly well

>> No.4756297 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google] [report]
4756297

>>4751465
What a shitty bait. VS has nice texture work but the way they appear ingame has really fucked up, inconsistent texels.

>> No.4098493 [View]
File: 2.97 MB, 426x240, Wipeout 3 SE Terramax.webm [View same] [iqdb] [saucenao] [google] [report]
4098493

>>4098486
I think it was around 1999 or so where some kind of developmental tool was made to help them optimized and budget better, and everything from Square to literal nobodies started making some crazy looking shit towards the end of the PS1 life span.

https://www.youtube.com/watch?v=GA_e5c3XG80



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