[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4088227 [View]
File: 42 KB, 300x239, Full_HD_1080-logo-EF7336DA95-seeklogo.com.png [View same] [iqdb] [saucenao] [google]
4088227

>>4084198
There is a thing about that gen that I haven't seen anyone else mention yet.

This was the first gen made for HDTVs. Console games before ran at low resolutions but CRTs also usually had a low native resolution and kinda hid it by being blurry.

Most HDTVs had a Full-HD resolution and they showed every pixel clearly. But most games from that generation ran at well under Full-HD resolutions. Because of that almost all games look pixelated. Also it seems like a lot of games just pretended no limitations exist. They try to make visually stunning games like they were making them for a High-End PC only to lower the resolution and texture resolution for the consoles. In the previous generations it seems to me that developers were well aware of the technical limiations of consoles and instead put in more effort into art direction.

Navigation
View posts[+24][+48][+96]