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>> No.2533979 [View]
File: 73 KB, 601x605, graviton_protosquish.jpg [View same] [iqdb] [saucenao] [google]
2533979

>>2533958
Got mob-mob movement intersection working. Mobs can support each other, but not push each other.

I also took gfxguy's squish graphics and integrated them into the existing tile set, defined sprites and animation scripts, and added crush and respawn states to vrtan. Currently the crush state is activated by pressing X; you die, disappear, then respawn at a random (sometimes solid) location. It shouldn't be too much harder to make the crates crush vrtan. Currently gibs do not fly.

Making the crates push and pull vrtan makes me think it would be a lot of fun the other way around too, that is I think the players should be able to kick crates around somehow. I'll get the basic crush and push functionality for crates working in Y, and then see what I can do about moving the crates in X.

Jesus that took a while to program correctly. I learned a few things, and know I could probably make it a little more efficient, but shit's done, and I have a good and general solution that's probably a little too powerful for what it's being used for.

Btw this boards been really fast lately...

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