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>> No.3803995 [View]
File: 439 KB, 1920x1080, 2017-02-16 11_13_47-Greenshot.png [View same] [iqdb] [saucenao] [google]
3803995

>>3803960
Here I have made a door that you can open and a switch you can also use to open it.

Now first thing is make sure that the linedef (that which carries the script) has the same id tag as the sector that will be influenced (in this case, the door).

Secondly make sure that the linedef that you want the player to interact with has that little niblet sticking out towards them. Thats the direction the trigger is facing them, so you can think of that side as being the "live" side that the player can switch/run through.

And lastly make sure if you don't intend it, as pictured, make sure your linedef action is NOT x1, this means that the linedef can only be used once and will not cycle again, this can be useful for many things, but you will want your linedef action to be DR meaning it will be like a standard door and can be used forever.

Fourth make sure the door is kissing the floor.

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