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/vr/ - Retro Games

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>> No.10731126 [View]
File: 333 KB, 752x256, kof98-osaka-stage.gif [View same] [iqdb] [saucenao] [google]
10731126

Nope, it was the Neo Geo.

>> No.10710341 [View]
File: 333 KB, 752x256, E0FA9F4C-3290-45CE-86F1-54D19F2FCA89.gif [View same] [iqdb] [saucenao] [google]
10710341

>>10703817
>bait
Take a game that was fun to play in the past. Is the game still fun to play today? No? Then it hasn’t aged well.

When we play retro games in current year, we don’t play them with the same mindset that people in the past played them with. We are burdened with the knowledge of the future.

When you boot up Goldeneye on the n64, you’re subconsciously comparing it to other, similar games. In 1997, that similar game might have been Doom or Wolfenstein. Today, that’s Halo or CoD. And compared to Halo, and every other console FPS since, Goldeneye feels fucking terrible. The controls, graphics, framerate, etc. just do not hold up in the slightest. They are shit and you realize how shit they really were now that you have something better.
Maybe the game is still fun for you. May e it’s not. That’s subjective.

This goes for any part of the game. Game design, controls, graphics, implementation of mechanics, movement, physics, literally anything. Even dated jokes and references.

In summary, Street Fighter 1 = aged like shit. Street Fighter 2 = aged well.

>> No.10018258 [View]
File: 333 KB, 752x256, 1666491974812592.gif [View same] [iqdb] [saucenao] [google]
10018258

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