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/vr/ - Retro Games

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>> No.4047838 [View]
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4047838

>>4047809
>>4047794
HOLY FUCK! I HOPE BUBSY STILL HAS FALL DAMAGE

>> No.2808165 [View]
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2808165

>>2808156
>>2808160
yeah that is a big problem. you run so fast you have very little reaction time to time your jumps, since the edge of a path that appears on screen just a few frames before you reach it by running. practice helps of course, but it is rarely 100% consistent

theres a lot of camera scrolling manipulation you can do to change when enemies spawn too. You can see that when i fall down on the dirt mound in the first webm. It often allows you to continue bouncing on enemies that otherwise might be barely out of reach, or avoid enemies that may otherwise hit you without having to sacrifice momentum

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