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/vr/ - Retro Games

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>> No.9988616 [View]
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>>9988601
>>9988612
Thanks! much appreciated

>> No.5490689 [View]
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5490689

>> No.4965180 [View]
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DOOM THREAD / RETRO FPS THREAD - Last thread >>4959357

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4454309 [View]
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>>4454306
Gee I wonder who could be behind this post.

>> No.3296510 [View]
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>>3296373
Alright I played it.
96% Kills 50% Secrets

Here are some suggestions.

-First, make sure the teleport behind the red door lets the player use it multiple times. As of now, you can only pass through it once. Also check the room where that teleporter is for hurt floors. I don't think there are supposed to be any in there!

-Second, allow the player to open the blue door from either side. Right now, you can only open it from the starting area. There's no reason for it to be that way. I got to the red/blue junction with both keys. It was disappointing that one of them didn't work!

-Third, alter the section at the end of the phallus. As it stands now, you point down into the archvile pit and shoot rockets at them (or use the secret plasma gun I found, lewd) until everything's dead. Going down into the blood pool is suicide. I tried it twice. My suggestion to make it more interesting is to raise the blood pool up so the monsters aren't confined to the final room. Let them chase the player back the way they came. Adding an additional archvile + more hell nobles to account for the extra cover the player has may be a good idea too in order to keep it exciting. Teleport in skeletons on the ledges when the player opens the door if you still want more insanity. This could be a really good fight with a bit more work.

>> No.3163323 [View]
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3163323

Nevermind I'm retarded. I have it

>> No.3117040 [View]
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>>3117008
>GunmanChroincles just different fire modes/projectiles and are much much easier to implement than this.
I only said "inspired" friendo

>> No.3080123 [View]
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>> No.2899701 [View]
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>>2899689
I disagree entirely.

>> No.2693443 [View]
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>>2693387

>> No.1782582 [View]
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>>1782558

>> No.1713708 [View]
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