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/vr/ - Retro Games

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>> No.10103827 [View]
File: 339 KB, 625x344, gZ1NU.png [View same] [iqdb] [saucenao] [google]
10103827

it is what it is

>> No.9450093 [DELETED]  [View]
File: 339 KB, 625x344, gZ1NU.png [View same] [iqdb] [saucenao] [google]
9450093

>>9450072
>In mega Man legends you can jump and climb on the houses and shit.
you can do that in Ocarina of Time too, dude. you don't seem to understand that graphical quality is not just about "does this one scene that i cherrypicked look good?", it's about what's actually happening in the game. OoT or MM have night and day cycles, NPCs running around, butterflies, animals, destructible objects, moving water, all this kind of stuff in one environment with high poly count and draw distance. but you ignore all of that and say "durrr the ground doesn't look good", as if textures are the only thing that matters. i don't give a fuck about textures if the world being textured is small, claustrophobic and lifeless, like VS.

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