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/vr/ - Retro Games

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>> No.2340560 [View]
File: 1.98 MB, 1920x1080, Screenshot_Doom_20131113_225619.png [View same] [iqdb] [saucenao] [google]
2340560

>>2340532
Here's an example of what gzdoom is capable of with a fan made level and a buttload of effects.

>although that thing about being able to look up and down sounds like the most practical option.
I think so too, even though the original game didn't have that. Instead it had vertical auto-aim which didn't even work that well back then.

>>2340554
It defaults to Doom style lighting AFAIK. I prefer Dark myself, unless the map includes 100% pitch black areas of course.

>> No.1196779 [View]
File: 1.98 MB, 1920x1080, Screenshot_Doom_20131113_225619.png [View same] [iqdb] [saucenao] [google]
1196779

playing winters fury

Fuck, this is some pretty fucking well designed gameplay. Looks gorgeous to boot. Just beat the first boss, the triple one.

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