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/vr/ - Retro Games

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>> No.8539389 [View]
File: 35 KB, 2400x1800, What_Remains_07.png [View same] [iqdb] [saucenao] [google]
8539389

>>8539359
Depends. It's definitely not ok when they do sprites like this.

>> No.8048790 [View]
File: 35 KB, 2400x1800, What_Remains_07.png [View same] [iqdb] [saucenao] [google]
8048790

>>8045002
What I meant is this. No commercial NES game would have used sprites like these because it would be illegible on the typical consumer TV of that time.

>> No.7742138 [View]
File: 35 KB, 2400x1800, What_Remains_07.png [View same] [iqdb] [saucenao] [google]
7742138

>>7741768
It's more like they make stuff like noodle limb sprites that nobody would have done back in the day because it turned into an illegible mess on the typical 80s consumer TV>

>> No.7057287 [DELETED]  [View]
File: 35 KB, 2400x1800, What_Remains_07_NES.png [View same] [iqdb] [saucenao] [google]
7057287

>like any commercial NES game back in the day would have used those one pixel wide noodle limbs
99% chance homebrewfags have never tested out their games on an 80s TV set with RF. Then you'd quickly realize why stuff like this was never done (also the characters just plain look retarded).

>> No.7025889 [View]
File: 35 KB, 2400x1800, What_Remains_07.png [View same] [iqdb] [saucenao] [google]
7025889

a good deal of NES graphics design was based around making stuff look legible on the typical 80s consumer TV and sometimes also exploiting quirks of NTSC for graphics effects. a lot of homebrew games fail to understand stuff like this and so they use noodle limbs that a commercial NES release would have never done.

>> No.6935251 [View]
File: 35 KB, 2400x1800, What Remains.png [View same] [iqdb] [saucenao] [google]
6935251

Firstly, homebrewers might want to educate themselves that commercial games never had those one pixel width noodle limbs for a good reason.

>> No.6867094 [View]
File: 35 KB, 2400x1800, What Remains.png [View same] [iqdb] [saucenao] [google]
6867094

You think homebrewers would figure out that no commercial NES game used sprites like this because...yeah, that would look real nice on an 80s TV over RF.

>> No.6742930 [View]
File: 35 KB, 2400x1800, What Remains.png [View same] [iqdb] [saucenao] [google]
6742930

>>6742709

>> No.5724557 [View]
File: 35 KB, 2400x1800, 387334.png [View same] [iqdb] [saucenao] [google]
5724557

>>5724545
My point was these idiots don't have any appreciation or understanding of technical limitations and why you can't make a good game with their design philosophies.

Try and find one commercially released NES game that had sprites like this. They didn't use this kind of design for good reason.

>> No.5611685 [View]
File: 35 KB, 2400x1800, zELA2E.png [View same] [iqdb] [saucenao] [google]
5611685

This doesn't really seem to have much of an own flavor at all. Just another semi-quirky, wholly underwhelming game that can't hold a candle to the actual old releases the respective old system has seen in it's day. Why on earth all these cookie-cutter homebrew titles have to have their own physical cart release is beyond me.

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