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/vr/ - Retro Games

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>> No.4583852 [View]
File: 908 KB, 1280x1024, retroarch 2016-10-22 02-18-08-92.png [View same] [iqdb] [saucenao] [google]
4583852

>>4583764
>Pulstar
Pretty much every shmup I played turns credit feeding into a immortality cheat.

Often you get back weapons and upgrades you collected, often they are flying all around, you just have to catch them while in initial invincibility mode after getting destroyed.

Damage to the boss and enemies is being carried over and in some cases, when you being destroyed, you will explode which damage a boss additionally.
Sometimes boss dies just because you exploded and not because you were any good.

Also, credit feeding in my experience just lead to you holding shoot button and pressing continue when killed.
Because of that you never get to develop new strategies because, even a no strategy is enough to go through the game.

Credit feeding is something that turns every shmup into "hold fire button to win", is not like you can get killed anyway.

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