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/vr/ - Retro Games

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>> No.9923697 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
9923697

>>9923216
> they
that's Tim fucking Stamper; that would be like Miyamoto dumping Super Mario prototypes

>> No.9869923 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
9869923

>>9868924
> I wouldn't want to gut something that rare
That's a very good point, i never think of it that way, only as something that has been taking up space in my closet since 1995.

>> No.9779753 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
9779753

>>9778954
>The transition from 2D to 3D was just a graphical change.
Absolutely the fuck not. The entire soul and design philosophy of gaming changed. They went from being arcade driven, fast paced and challenging to story driven snore fests jerking off over polygon count and rendering techniques.

>> No.9712223 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
9712223

>>9710241
that's pretty cool but a SNES tech demo with a genesis song blaring in the background is absolute blasphemy. unacceptable >=|

>> No.8147379 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
8147379

>>8144694
SMB3 just has extra memory, it doesn't save anything. It's for the levels. Keeps track of the bricks.

>> No.7320979 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
7320979

>>7320972
> 3D Mario games with Mario Kart tracks imported
not that i know of?
in the good old days (that weren't so good) each game had it's own engine, so rendering / objects / collision or even assets couldn't just be shared between games.

>> No.7216079 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
7216079

>>7214614
>Vectrex
Always fascinated me, having a vector display for a home console. There's one for a few hundred dollars at the local retro shop, might pull the trigger someday.
How do you program graphics for that? Do you just give the beam coordinates? How does that work?

>> No.6950103 [View]
File: 9 KB, 142x156, dkc1.gif [View same] [iqdb] [saucenao] [google]
6950103

>>6950065
> i saw the reviews in 94
I remember DKC being a much bigger deal at the time with it's silicon graphics spritified 3d

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