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>> No.9946075 [View]
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9946075

I had a neat idea for a Berserk TC for Doom, though I don't have the time to learn mapping and modding at the moment so I figured I'd share my ideas here.

Chainsaw - Replaced with Dragonslayer/Greatsword
Fists - Still in the game, more powerful from Episode 2-onward
Pistol - Replaced with Throwing Knives, functioning similarly to the shurikens from Shadow Warrior
Chaingun - Replaced with Repeater Crossbow
Shotgun - Replaced with Miniature Bombs, functioning similarly to the dynamite from Blood
SSG - Replaced with Cannon Arm (projectile)
Rocket Launcher - Replaced with Cannon Arm (explosive)
Plasma Rifle - Replaced with Flamethrower Pump (moderate artistic liberty taken for the sake of gameplay, based-on the flamethrower Rickert and Tapasa use in Falconia)
BFG 9000 - Replaced with Berserker Armor, charges towards enemies with the dragonslayer dealing heavy damage often resulting in a one-hit kill, depletes health upon use

Difficulties:
I'm Too Young to Die - Weakling
Hey Not Too Rough - Mercenary
Hurt Me Plenty - Struggler
Ultraviolence - Berserker
Nightmare - Beast of Darkness

>Episode 1 - Golden Age
E1M1 - Band of the Hawk (Bazuso boss)
E1M2 - Sword Wind
E1M3 - Nosferatu Zodd
E1M4 - Assassin
E1M5 - 100-Man-Slayer
E1M6 - Battle of Doldrey
E1M7 - Infiltration of Wyndham
E1M8 - Demon Dog (Black Dog Knights and Wyald boss)
E1M9 - Eclipse
>Episode 2 - Black Swordsman/Conviction
E2M1 - Koka Castle (snake lord boss)
E2M2 - The Brand (skeleton fight in the forest)
E2M3 - Zondark
E2M4 - Guardian Angels of Desire (slug count boss + Godhand encounter)
E2M5 - Lost Children
E2M6 - Misty Valley (Rosine boss)
E2M7 - Night of Miracles
E2M8 - To the Holy Ground
E2M9 - Battle of St. Albion (Baphomet goat man boss + first Serpico fight)
E2M10 - Tower of Conviction (Mozgus boss)

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