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/vr/ - Retro Games

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>> No.5545660 [View]
File: 76 KB, 960x956, 1548608077235.jpg [View same] [iqdb] [saucenao] [google]
5545660

>>5543517
what the fuck is that
looks like a bedpan for gameboy

>> No.5445380 [View]
File: 76 KB, 960x956, 1548608077235.jpg [View same] [iqdb] [saucenao] [google]
5445380

>>5445224
>Supposedly this will actually fry NESes
>I just tried this on Switch

>> No.5328695 [View]
File: 76 KB, 960x956, 1544569900120.jpg [View same] [iqdb] [saucenao] [google]
5328695

I remember i played a pokemon-like game for wonderswan where they had cellphones and that was your thing. Now that i think of it it was like an open world digimon. Does it ring a bell to anyone?

>> No.5128704 [View]
File: 76 KB, 960x956, skategetti.jpg [View same] [iqdb] [saucenao] [google]
5128704

>>5128662
>>5128676
Well i've reached the limit of my usefulness, i can see CCPSX.exe referencing CPPPSX.exe in it's hex dump but the string isn't useful (doesn't show args) and i can't debug the program without a VM. So for some unknown reason CCPSX.exe is calling CPPPSX.exe with bad arg(s). The path it mentions is not hardcoded in either binaries, so i guess it's generated. You say it's an error output - does it contain any more info about the invalid arg error?

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