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>> No.2647197 [View]
File: 119 KB, 476x286, 232.png [View same] [iqdb] [saucenao] [google]
2647197

>>2647181
Nintendo. Its a smart, straight forward design meant to facilitate digital and analogue controls. It makes perfect sense when you realize this was the early, mostly unexplored territory of 3d console gaming.

Instead of HURR HURR THREE HANDS, think of the two sections are a physical switch. You just switch you hands between the d-pad and analogue stick handle depending on the kind of game you are playing.

The c buttons usually control the camera functions perfectly well. And they have the additional use to be used for other purposes depending on the game.

tl:dr if you actually used it you'd know it works perfectly fine.

>> No.1895180 [View]
File: 119 KB, 476x286, pacman consider the following.png [View same] [iqdb] [saucenao] [google]
1895180

>>1889841
Anon, I've got flash news for you: that's ONLY the origin of the term.

Reviewers, fanzines and gamers in general back then, classified the Castlevania games in 2: Classicvania, the action/adventure games like NES, SNES, and Metroidvania, the other Castlevania games with Metroid elements + the RPG elements.

Since then, they find out they can explain the mechanics and how a game plays easily with with this term.

A convention about the exact meaning doesn't exist yet , but roughly, a metroidvania is a gema with:

>sidescrolling
>action/adventure
>RPG Elements
>Emphasis on exploration
>Needing to find items or improve skills to reach new areas

That's it. This is not an absolute thruth, but its more or less the recurrent features the reviewers and gamers evoke when they talk about a "metroidvania".

So stop whinning like a faggot and accept the term explains very well how a game plays. Even if you don't like it, when you listen "Hey, this game is a metroidvania", you automatically knows how the game is.

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