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/vr/ - Retro Games

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>> No.7156118 [View]
File: 2.80 MB, 1280x720, napalm_snipe.webm [View same] [iqdb] [saucenao] [google]
7156118

>>7156096
They'd have to do something in IF to make it spicy beyond operating like an ion bow with explosive bolts, especially with all the ranged craziness you can put out already.
For what it's worth Duke had my favorite launcherslot, the RPG felt real balanced compared to other buildness.

>> No.7051603 [View]
File: 2.80 MB, 1280x720, challenging encounter.webm [View same] [iqdb] [saucenao] [google]
7051603

>>7051590
It's a great workhorse when aimed at the neck or the head. I will admit, though, it took a bit of getting used to the weapons and how they operate. It's cool but awkward having to manage a "muzzle climb" for a few of the weapons as well as taking headshots into account, all in the build engine.
>>7051594
That seems to be the case for almost all the build games. I wonder if that's why IF didn't have a "rocket launcher" option, as it would just operate like a crossbow that shoots explosive bolts.

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