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/vr/ - Retro Games

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>> No.10216469 [View]
File: 356 KB, 1600x900, 1693456726635308.webm [View same] [iqdb] [saucenao] [google]
10216469

=== CURRENT PROJECTS ===
WAD BOORU (open for submissions)
http://clovr.xyz/wadsup/

FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

=== WHEN IT'S DONE ===
A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9941667/#9941720
last update: >>10204530

=== NEVER EVER ===
94 Protons Of /vr/ Weapons Demo
https://desuarchive.org/vr/thread/10144370/#10144443
https://desuarchive.org/vr/thread/10154818/#10155281

=== NEWS ===
[9-02] Anon's Rise of the Triangles E2 >>10210054
https://files.catbox.moe/5p3fd3.zip

[9-02] Nugget Doom updated to 2.1
https://github.com/MrAlaux/Nugget-Doom/releases/

[9-02] DBP61: Tempest Enterprise is out
https://doomer.boards.net/thread/3330/tempest-enterprise

[9-01] "Debase" remastered for KexQ2 compat
https://quakeulf.suxos.org/3d/maps/dbase.zip

[9-01] Insanity Edged released
https://www.doomworld.com/forum/topic/132850

[8-31]Colourful Hell 1.00 has finally been released!
https://forum.zdoom.org/viewtopic.php?p=1244347#p1244347

[8-27]A little old but Doom Infinite: A roguelike mod is out
https://www.moddb.com/mods/doom-infinite

[8-26]Timo released a updated pack GTKRadiant4 pack for Q2R support
https://github.com/TTimo/Q2RePack/

[8-26]Corruption Cards updated to 5.1
https://forum.zdoom.org/viewtopic.php?p=1244168#p1244168

[8-24]Quake Combat+ a modification of Quake 1.5 is out.
https://www.moddb.com/mods/quake-combat

[8-23]Nightdive also announces Star Wars: Dark Forces Remastered
https://www.youtube.com/watch?v=4b9TTurkH4c

[8-23]Turok 3: Shadow of Oblivion Remastered. Comes out November 15
https://www.youtube.com/watch?v=SdCaj5ZRp-A

[8-22]Release Candidate of UT99 newest patch is out
https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469d-rc2

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10204530 [View]
File: 356 KB, 1600x900, slap happy.webm [View same] [iqdb] [saucenao] [google]
10204530

VIOLENT RUMBLE DEVKIT UPDATE:

Gauntlet:
>now slaps (forreal forreal no cap ong bussin bussin)
>slap damages and knockbacks enemies in a narrow cone, with double damage done to a single enemy directly in front
>slap can fling impaled enemies off of your empathy shield (webm related)
>slight animation adjustments
Bandolier:
>model scaled up to increase visibility
>now stacks up to 4 times, increasing max of all ammo types by 50 per stack
>gives a small number of shells and nails upon pickup
Axeman's Rumble modifier replaced with Gladiator's Rumble:
>start maps with a gauntlet, yellow armor, and 1000 health empathy shield (may be subject to nerf later)
>no starting shotgun
>pickup only a quarter of normal ammo from ammo boxes
>still activated with impulse 35
New modifier: Resurrected Rumble
>enemies will resurrect after a random period of time
>only affects enemies who aren't gibbed, despawned by some means (void), or stuck (which is very, VERY broad in Quake 1 terms)
>activated with impulse 37
Misc:
>Doomed Rumble plasma BFG changed to behave like Quake 2's BFG
>charmed flying monsters will attempt to match you altitude if you move far away (this took fucking retardedly long to figure out)
>new item_artifact_random entity that does exactly what the name implies
>fixed most (all?) of the bugs reported over the last couple weeks
>some FGD improvements
>various code groundwork things that nobody cares about

Violent Rumble Mega folder: https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Yell at me if shit broke.

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