[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3374527 [View]
File: 1.44 MB, 1920x1080, Project64 2013-04-17 23-56-17-76.png [View same] [iqdb] [saucenao] [google]
3374527

>>3374510
Where it gets hairy is when you step away from the "staples" into more obscure titles, some cult classics, and the more advanced games released late into the N64's lifespan. Some of these games do weird shit or used the hardware in esoteric ways that most plugins do not emulate properly or at all. Some games even used custom microcode that prevents 90% of plugins from playing the games at all due to the way they work (they approximate the hardware calls rather than actually emulating how the hardware works). There exist a few plugins that are accurate enough to bypass these problems, but they tend to be extremely slow.

Adding to the frustration, the emulators themselves all have individual core issues of some kind which prevents them from playing some games properly or at all, so a game might work like shit or not run at all in one, while working just peachy on another even with identical plugins. Emulator-specific games are rare these days, but it is a reality nonetheless.

>> No.1323065 [View]
File: 1.44 MB, 1920x1080, 1389132858136.png [View same] [iqdb] [saucenao] [google]
1323065

>>1323059
No fucking clue. Pausing the cutscenes in the debug rom results in really weird shit at times.

>> No.829373 [View]
File: 1.44 MB, 1920x1080, Project64 2013-04-17 23-56-17-76.png [View same] [iqdb] [saucenao] [google]
829373

CUM ON STEP IT UP

>> No.567047 [View]
File: 1.44 MB, 1920x1080, Project64 2013-04-17 23-56-17-76.png [View same] [iqdb] [saucenao] [google]
567047

>>566790
>>566830
>>566982
Let me clarify: that shot is OoT at native N64 resolution, but upscaled four times. Indeed, a CRT would display it better, since there would not be upscaling, and an LCD would probably make it blurrier due to bilinear interpolation, giving it faux anti-aliasing, but it's still closer than the OP and this shot, which renders it at super high resolution. It looks "better", but it's not really accurate to how the real game looks like.

>> No.481767 [View]
File: 1.44 MB, 1920x1080, Project64 2013-04-17 23-56-17-76.png [View same] [iqdb] [saucenao] [google]
481767

>>481729
I tried, but I ended up entering Jabu-Jabu's Belly.

I got this instead.

Navigation
View posts[+24][+48][+96]