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/vr/ - Retro Games

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>> No.10289396 [View]
File: 1.62 MB, 1275x815, DK_in_Treehouse_Tyre_DKC.png [View same] [iqdb] [saucenao] [google]
10289396

>>10289329
DKC's speed, level design, and secrets were based on Super Mario Bros 1 & 3. It's a successor to those style of games. The fact that DKC is richly and fundamentally Mario-like is a reason why it continues to resonate with people, and maintain an easy appeal with players. There's no evidence that DKC was ever created to kill Sonic, they just happen to exist in a similar-ish proximity and fulfil a similar role as a platformer system seller. That is to say, it's more of a console war talking point than reality. It's not really surprising to see the invoking of console war nonsense alongside squalid passive reductionism. They always fit together. People have used the 3D graphics as a negative talking point for a very long time, but it has never fully stuck, because the light of solid and intelligent gameplay has always shone through. The fact is, fans, developers, and Japanese gamers will always consider it to be a God game.

>> No.10167407 [View]
File: 1.62 MB, 1275x815, dk.png [View same] [iqdb] [saucenao] [google]
10167407

>Rare drew inspiration from the Super Mario series, Mayles citing Super Mario Bros. 3 (1988) as the primary influence on the level design.

This is why the game is so good. Because it expands on and takes influence from an already great title.

>> No.9816813 [View]
File: 1.62 MB, 1275x815, 1678123928798.png [View same] [iqdb] [saucenao] [google]
9816813

There's no real proof that Donkey Kong was purposely made to have "cool with-it attitude" in some kind of meaningful way. They just drew a character and that's how it ended up.

>> No.9683050 [View]
File: 1.62 MB, 1275x815, DK_in_Treehouse_Tyre_DKC.png [View same] [iqdb] [saucenao] [google]
9683050

>>9683027
How long can this zombie of a meme still stagger around for?

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