[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.1196452 [View]
File: 295 KB, 1294x630, 1377055384426.jpg [View same] [iqdb] [saucenao] [google]
1196452

LA is the quintessential Gameboy Zelda. Faster-paced than Seasons, not as overwritten as Ages. But LoZ gives you more freedom than any game out there.

Then there's Zelda II. The blacksheep.
>What happened to me is that the game became very interesting and exciting because based on the leveling progression and me not farming, the difficulty curve always kept re-adjusting to my skill level. For example, I lost all my lives going through Death Mountain. But when I did it again, I leveled up along the way and became stronger. And this was barely the push I needed to ‘squeeze by’ and pass it. The experience was exciting because the game was neither too easy nor too hard. The difficulty level readjusted itself around me. That is the beauty of the RPG and ‘open world’ system.

http://seanmalstrom.wordpress.com/2012/01/11/dont-cheese-zelda-ii/

You can't go wrong with any of them actually.

>> No.1125481 [View]
File: 295 KB, 1294x630, 1377055384426.jpg [View same] [iqdb] [saucenao] [google]
1125481

>>1124227
He meant WHILE powering off. To save your game.

>>1124243
Lol U . You knew what he meant and it wasn't a question.

But for the record, in the eShop they did this cool thing where you have to press the Y button. Which automatically locks every face button until you repress it because it switches you into TWO-PLAYER MODE. Then you press L and R together and it pops up the save screen. God blessed ingenius.

>> No.1084715 [View]
File: 295 KB, 1294x630, first.jpg [View same] [iqdb] [saucenao] [google]
1084715

What are old games that actually made you feel like you were on an adventure? Games that let you explore at your own pace, discovering things on your own. An obvious example would be the original Legend of Zelda. This is a quality that modern games rarely ever have.

>> No.926179 [View]
File: 295 KB, 1294x630, 1366059182196.jpg [View same] [iqdb] [saucenao] [google]
926179

The first two Zelda games (along with Link's Awakening) are the best, in my arrogant opinion. I'm not too big on A Link to the Past or Ocarina of Time, both of which seem to garner an excessive amount of praise considering the quality of the games themselves.

I like the eerie, almost post-apocalyptic atmosphere the first game had to it. The map is densely populated with monsters and the few people you encounter tend to be either hiding in caves or waiting for you in the dungeons. The labyrinths themselves have a pretty sinister feel to them, as well.

The intensity of the combat sets it above most of the other games in the series, The Adventure of Link being the only exception. Few of the others have that same feeling of tension going against the odds you get from being stuck in a room with a group of darknuts or wizzrobes, for example. the lack of hand-holding and player-coddling in general is one of the biggest things setting it above its successors.

I don't think the arrangement of the music was quite as great as some of the later games (likely due to cartridge constraints or system limitations), although the dungeon music was pretty good and I love the ragtime-y end theme.

That aside, it's probably my favorite Zelda game and it easily shits all over anything Nintendo's been putting out in years.

>> No.926170 [DELETED]  [View]
File: 295 KB, 1294x630, 1366059182196.jpg [View same] [iqdb] [saucenao] [google]
926170

The first two Zelda games (along with Link's Awakening) are the best, in my arrogant opinion. I'm not too big on A Link to the Past or Ocarina of Time, both of which seem to garner an excessive amount of praise considering the quality of the games themselves.

I like the eerie, almost post-apocalyptic atmosphere the first game had to it. The map is densely populated with monsters and the few people you encounter tend to be either hiding in caves or waiting for you in the dungeons. The labyrinths themselves have a pretty sinister feel to them, as well.

The intensity of the combat sets it above most of the other games in the series, The Adventure of Link being the only exception. Few of the others have that same feeling of tension going against the odds you get from being stuck in a room with a group of darknuts or wizzrobes, for example. the lack of hand-holding and player-coddling in general is one of the biggest things setting it above its successors.

I don't think the arrangement of the music was quite as great as some of the later games (likely due to cartridge constraints or system limitations), although the dungeon music was pretty good and I love the ragtime-y end theme.

That's, it's probably my favorite Zelda game and shits all over anything Nintendo's been putting out in years.

>> No.661829 [View]
File: 295 KB, 1294x630, 1366059182196.jpg [View same] [iqdb] [saucenao] [google]
661829

>> No.622678 [View]
File: 295 KB, 1294x630, zelda cliff.jpg [View same] [iqdb] [saucenao] [google]
622678

I tried this thread in /v/ the other day (with a focus on Zelda), to no reception--so I figured I'd try it on you guys and see if we can get the ball rolling on some discussion.

I want to know any cool sequence breaking tricks in Zelda. But this thread doesn't just have to be about Zelda--talk about sequence breaking in any (retro) game where it applies. Super Metroid, SotN, you name it.

For the OP, I wanted to bring up Ocarina of Time. I've been playing it again recently--loving it--and discovering that there's all sorts of ways to go out of the game's intended dungeon order. For instance, you don't need to beat the forest temple to complete the fire temple, and the water temple doesn't require the item from the fire temple (though it does require the bow)--so feasibly, you can go Fire; Forest; Water, or Forest; Water; Fire. And of course, the order for the Shadow and Spirit temples are interchangeable.

So tell me, are there any other cool sequence breaking tricks in this game?

>> No.594167 [View]
File: 295 KB, 1294x630, 1366059182196.jpg [View same] [iqdb] [saucenao] [google]
594167

>>594127
That's what I love so much about the first two games. They seem inspired by The Brothers Grimm with a dash of Japanimation, which stands in stark contrast to all the Tolkien/Dungeons & Dragons rip-off worlds so common in modern fantasy.

>> No.492369 [View]
File: 295 KB, 1294x630, first.jpg [View same] [iqdb] [saucenao] [google]
492369

I was wondering, is there anyone on /vr/ that considers the first Legend of Zelda to be better than A Link to the Past?

>> No.460657 [View]
File: 295 KB, 1294x630, first.jpg [View same] [iqdb] [saucenao] [google]
460657

This picture perfectly encapsulates the first Zelda game for me.

Navigation
View posts[+24][+48][+96]