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/vr/ - Retro Games

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>> No.4097823 [View]
File: 49 KB, 338x450, rait.jpg [View same] [iqdb] [saucenao] [google]
4097823

>>4097792
Hm.
Yes.
I see.
Tell me more.

>> No.3607154 [View]
File: 49 KB, 338x450, rait.jpg [View same] [iqdb] [saucenao] [google]
3607154

>>3607151
>You have a question: How does this differ from the bots we’ve had in games since forever? Computer players have been around forever!
>You are an acute observer, reader, but consider: Those bots are programs running within the game itself, aware of all the variables, coordinates, edges, the locations and specs of guns and health kits. Like any non-player character, they are programmed to act in certain ways in reaction to certain in-game variables.
>The AI created by Guillaume Lample and Devendra Singh Chaplot plays the game the way we humans play: by looking at the screen, identifying our character’s situation and orientation, finding our way around the map and shooting at anything that moves.

Wow, it's fucking nothing.

>> No.3335491 [DELETED]  [View]
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3335491

>>3335463
>>3335489
Man, you're upset over weird shit.
Mods are fags, this has been a constant since the start of 4chan, throwing a tanty about it just makes you look autistic. Especially over something as miniscule as one post being deleted.

>> No.2897349 [View]
File: 49 KB, 338x450, rait.jpg [View same] [iqdb] [saucenao] [google]
2897349

>>2897313
Oh anon, you're so retarded and so wrong. So, so fucking wrong.
Here, let's take a look at one, just one single weapon from the entire classic pack. Let's take a look at the humble chainsaw, fuckboy, the extra weapon you get right at the start of map01 and see how "classic" it is.

>looks like vanilla
This is a relatively light complaint. It isn't as egregious as, say, the chaingun or the BFG, which sport baffling complete redesigns that look like total shit.
With the chainsaw, it's simply a matter of the black gloves mismatching with the rest of the sprite set, which use brown gloves. Not exactly important, but still a matter of
>2016
>mismatched hands for your fucking gameplay mod
Still, only an autist of the highest sperg order would dismiss a weapon based entirely on gloves, so let's continue on.

>fires at the same rate
No. Chainsaw fires every four tics, "classic" chainsaw fires every two tics.

>deals the same damage
Oh ho ho ho ho, no. Nooo, no it doesn't.
The vanilla chainsaw does between 2-20 damage every four tics. The "classic" chainsaw does 3-30 damage every two tics.
Given that there's 35 tics in a second, the vanilla chainsaw averages out at 96.25 damage per second, while the "classic" chainsaw does a staggering 288.75 damage.

So, if it doesn't look like a vanilla weapon, if it doesn't fire like a vanilla weapon, and it doesn't damage like a vanilla weapon, then it doesn't fucking behave like a vanilla weapon.
It's not fucking vanilla. And this isn't even going into some of the other weapons.

We're not asking for "ohhh we want the same old animations and absolute 1:1 graphics it must behave exactly like the 1993 game!!!". There are some people that really want that. I'm not among them.
But it's not the fucking vanilla weapons. It's a complete waste of a feature. It's the epitome of Mark's current design strategy, to throw half-assed shit at the wall whether or not it actually works. While it's still attached to the ass.

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