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>> No.2855285 [View]
File: 3 KB, 170x60, snes_contra_doom_rifle.png [View same] [iqdb] [saucenao] [google]
2855285

So I have no coding capability whatsoever. But if I were to sprite, would I have to abide for 320 x 200 as an average expectation for sprites or what? I remember making these and they were way too small, but doubling them up had them covering the crosshair / center of the screen awkward.

Basically i'm trying to figure out a good size average for weapon view sprites.

>> No.2496852 [View]
File: 3 KB, 170x60, snes_contra_doom_rifle.png [View same] [iqdb] [saucenao] [google]
2496852

>>2496836
Well it's not like i'm completely shit. I did make a weapon graphic for the Contra Doom mod because I was bored one day, and some people liked it, but it's too MS Paint basic for my tastes and was quickly made irrelevant anywho. I need to sit down and really learn things, because I've been incredibly lazy since I graduated high school four years ago.

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