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/vr/ - Retro Games

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>> No.5517263 [View]
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5517263

>>5516428
If we look at historical importance and influence on the industry, it is DN3D hands down.
It helped take video game 'realism' and 'interactivitiy' a step up, and that didn't influence only FPS games.

If we pretend that all Build games are equal, despite Blood, SW, and the RR games coming out after DN3D and all being influenced by it at least to some extent, then I find the comparison hard to say.

Rides Again, being the later game, has probably the biggest and most detailed levels. By that time people had mastered Build and it also had the most and best amount of tricks and design mastery that push the limits of Build.

Shadow Warrior also has some highly detailed maps, and probably the most advanced use of sector effectors.
People often define old FPS level design as "maze-like", but while this is true for the Wolf and Doom era, it is a lot less true for the DN3D and post DN3D era.
Shadow Warrior's level design however in many ways was a step back and used more "maze like" elements. A lot of things are also less smart, the keyhunting specifically.


Blood's levels are definitely less detailed, often less than DN3D even, despite coming out a year after. However, they are more conceptual, gameplay is often more well thought, and they shine by showing a level of mastery on the design cues that DN3D had started.
Blood has the most "3D" feeling levels of all Build games.

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