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/vr/ - Retro Games

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>> No.6334805 [View]
File: 404 KB, 1920x1080, 2020-04-12-153531_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
6334805

>>6334586
>>6334592
Hey, I'm back, sorry I got distracted. Just finished your map in UV, with GLBoom+ on -complevel 2.

I enjoyed it, but depending on your vision, I think it was a little on the easy side, I didn't die once. I would bring up two criticisms:

>The room where you're ambushed from both sides (the one in front of this screenshot) is a cool idea, but the ambush is completely neutered by the fact I can just retreat back into the previous room (where I am in the screenshot) and use the door as a chokepoint. I think you could make the encounter a lot more interesting/challenging by trapping the player on the other side of that door until they grab the red key.
>After the blue key and progressing to the other side of the yellow-texture hurt floor, maybe it was just me but I couldn't see the door to the right at first. Kept trying to figure out how to open the big door in front, and didn't even notice the door on the right until later. Maybe I'm blind, but I would recommend making something to draw the players' attention towards that secondary entrance.

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