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>> No.4752073 [View]
File: 12 KB, 445x364, 17abc6fdc7.png [View same] [iqdb] [saucenao] [google] [report]
4752073

>tfw making enemies check if they should explode from proximity to SSG blast is more efficient than making the puffs choose, as would be logical
Fug. I was wondering why the SSG was stuttering so badly in that fuckin video. God damned SSG puffs were doing up to 4 distance checks *each* per puff. At least it's probably less shit now, if slightly jankier.



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