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>> No.5965501 [View]
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5965501

>>5964712
Tech is strong all game long if you do melee and guns do become good in the lategame. If you metagame and steal a hand cannon or looking glass rifle immediatly with a Fate point you gain from solving the bridge issue in SH you bypass the "guns do no damage" phase instantly. You also make gunsmithing pointless.
For crafting of unique guns like Droch's Warbringer you can buy tech manuals in bulk from the Tarant university and sip a potion of intelligence. The effectiveness of manuals scales off of INT, and the potion of INT raises it by like 15 for a minute or so, which is more than enough to craft what you want to craft. Its not like money is an issue past the early midgame, you have fucking nothing to spend it on regardless of your build.
Speaking of potions, do you know what is the best one? Potions of haste bump your Dex by a similar amount, which means that everyone can have acsess to that gigantic AP bonus from having it at 20 as log as they use it in turn based mode. In real time it lasts like 10 seconds but in turn based its around 10 minutes.

>>5965069
Oh fuck I forgot about the Allfathers blessing not working for high TA chars...despite the fact that it adds skill points into firearms.
You and the last line from >>5965213 also reminded me of the worst lie in this game, and now that I ponder on it I realize how truly badly put together Arcanum is. Now I am not sure if I can call it anything but an awful game and an even worse CRPG that should be buried and forgotten now, but more on that later.

>>5965076
Just buy and equip several magical staves, they use their own fatigue pool. Fatigue from casting becomes trivial then.
I think summoning is even better than Harmspammer because the most stupidly overpowered thing in the game is Melee, and at 100 MA you can summon 20 str 20 dex fully geared out orcs and ogres out of your ass. Im not sure you gain XP from summon kills.

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