[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7292971 [SPOILER]  [View]
File: 187 KB, 1000x1091, 1610725718659.png [View same] [iqdb] [saucenao] [google]
7292971

>mfw torn between mapping for pure gameplay or trying to keep a sense of realism to a place
Gloom Keep is one of my favorite Quake maps, but it's obviously nothing like a real keep/castle. The exterior, and certain flourishes give off enough of a vibe that we can accept it being called "Gloom Keep", but I just can't get over that fucking wall myself. If I create a shelf for an ogre to shoot grenades down to the player on, that shelf should probably be hung by chains, or connect to a buttress or something. I don't just want a random shelf, but do players actually care about these things? AAAAAAAAAAAAAAAAAAAAA

Navigation
View posts[+24][+48][+96]