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/vr/ - Retro Games

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>> No.10513396 [View]
File: 9 KB, 640x400, Lilith.png [View same] [iqdb] [saucenao] [google]
10513396

The gameplay in Xanadu is as follows: happily go into the dungeon, turns out you aren't that strong, get strong enough to sorta kinda safely deal with the floor, happily go down a floor, get bodied as you try to steal some nice equipment from a new floor and safely grind it up on the previous floor. Repeat a few times.
I now have a Full-plate, which is good and the best you can buy, but it's not the best. Due to the equipment XP system, you basically need to get equipment in steps where they are a large enough upgrade as incremental ones are a waste versus your leveled gear.

What is interesting is that enemy types have a few set variants, some behaving quite a lot different to the others. The beholder is one, magic is usually pretty strong to players as they are likely not to invest too much in MGR unless playing in easy castle access version. Most of the beholder variants teleport around and fire strong magic at you, but there's also one that just runs around and tries to melee you. These groups also have different set drops.
Another is the fire elemental which is an easy stationary enemy, except for its final type which is unbeatable except when using water type spells as its resistant to physical and any other spell. This leads to a noob trap to one of the towers as it will spawn in front of the door if you kill enough "normal" versions.
Another thing is that magic projectiles can be controlled by bother the player and the enemy and it will ove as if it is the player. Issue is that with enemies they don't "control" the projectile and instead still control themselves so the projectile just spazzes with them.

I don't like the karma mechanic too much as that's a noob trap entirely as any good or bad monster attacks you anyway. So far the good ones were rare though, but in this version one of the "good" enemies doesn't get counted for karma.

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