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/vr/ - Retro Games

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>> No.8955292 [DELETED]  [View]
File: 44 KB, 530x337, 1631129887764.jpg [View same] [iqdb] [saucenao] [google]
8955292

I love dueling these fuckers. It's so satisfying to get that perfect stab in his face when he finally drops his guard. Yeah, there's ways to cheese them, but going toe to toe, sword vs sword and shield vs shield is extremely fun.

>> No.8594149 [View]
File: 44 KB, 530x337, DCA282BF-7998-46CF-9684-EF4445BE86C7.jpg [View same] [iqdb] [saucenao] [google]
8594149

Are there any 2D side-scrolling games that have the same depth and nuance as Zelda II's combat? Something that requires some skill and is ultimately satisfying?

>> No.6624384 [View]
File: 44 KB, 530x337, 1439537c528a5757de57f2baca62047caf108728r1-530-337v2_hq.jpg [View same] [iqdb] [saucenao] [google]
6624384

It took me like 3 or 4 times until the combat clicked with me.

But when it did, OH BOY

>reading enemy patters is for faggots, real men go balls deep upfront and fight using reflex

>> No.6564765 [View]
File: 44 KB, 530x337, 1439537c528a5757de57f2baca62047caf108728r1-530-337v2_hq.jpg [View same] [iqdb] [saucenao] [google]
6564765

I just finished a playthrough of Zelda 2 and holy fuck is enemy blocking just a pointless mechanic. It would be pretty fun to fight these in theory but in reality they just make them instantly block most of your attacks anyway. Like there's no way you're going to perfectly hit a darknut each time without being blocked through skill, it's just luck. They might as well have just done away with the blocking and given these enemies random amounts of health, the gameplay would be pretty much the same.

>> No.6177435 [View]
File: 44 KB, 530x337, 1439537c528a5757de57f2baca62047caf108728r1-530-337v2_hq.jpg [View same] [iqdb] [saucenao] [google]
6177435

fuck these guys

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