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>> No.5656848 [View]
File: 1.05 MB, 1280x1024, Screenshot_Doom_20190612_192147.png [View same] [iqdb] [saucenao] [google]
5656848

>>5656831
Not quite what I mean. Check the backround 'statues' in the software/zdoom render. Then check this GZDoom GL render. It looks entirely wrong ae: pure black vs red-shaded grayscale.

Furthermore the 'faux stalagtites' float in midair for whatever reason.

Would that file also remedy other 'shaded grayscale' objects?

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