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/vr/ - Retro Games

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>> No.8732009 [View]
File: 7 KB, 80x128, Han Solo.png [View same] [iqdb] [saucenao] [google]
8732009

>>8727150
I compiled a bunch of clips I recorded from experimentation and uploaded them here because I suck at webm encoding right now: https://files.catbox moe/0f4329.mp4

You've got self-dropping combos, weird juggle mechanics, strings that are unsafe on hit, weird ringout detection in some cases... The game also doesn't know what a combo is, and only fakes it in Practice mode by counting the number of hits within a specific amount of time, no matter what those hits are.

I am also convinced that there is an attack cancel tech that can be triggered by randomly mashing. I think it'd be fun if some serious FGC type labbed in this game just to see how bizarre the game gets.

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