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/vr/ - Retro Games

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>> No.7209378 [View]
File: 242 KB, 1280x600, 1396915161612.png [View same] [iqdb] [saucenao] [google]
7209378

>>7208808
How on Earth could anyone dislike the MLiG guys? They like sharp pixels and still regularly make the case for people who don't. Why would you hate them?

>> No.6366984 [View]
File: 242 KB, 1280x600, 1396915161612.png [View same] [iqdb] [saucenao] [google]
6366984

If they actually managed to mod the system to the extent that every single filter the N64 does I would buy it no matter the price
Every single game I've ever played on it would be worth replaying

>> No.2376776 [View]
File: 242 KB, 1280x600, 1373935655200[1].png [View same] [iqdb] [saucenao] [google]
2376776

>>2376774

>> No.2078294 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
2078294

>>2078286
Certain plugins allow you to play without all the filters and such, resulting in a sharper (though heavily dithered and sometimes darker) image.

>> No.1643398 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
1643398

>>1643165
That would be dithering, which is HEAVILY prevalent if you were to take a shot directly from the N64's framebuffer, but the real hardware then applies a bunch of filters on top of that, one of which is meant to blend said dithering, so it is not very apparent at all times by the time the image reaches your screen.

>> No.1617452 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
1617452

>>1617417
To add to this, the N64 is a particularly good case. Very often what is on the VRAM does not correspond to what is actually output to the screen due to the VI filters that are added afterwards.

The left shot is the raw VRAM image. The right shot is what you would actually see.

>> No.1528628 [View]
File: 242 KB, 1280x600, 1396649482188[1].png [View same] [iqdb] [saucenao] [google]
1528628

>>1528626

>> No.1443026 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
1443026

So wait, if it attaches directly to the RCP, does this mean games will look like on the left, or the right? Because if I understand correctly, the left is the image in the N64 framebuffer, and the right is after combining, filtering, gamma correction, and anti-aliasing are all applied as post-processing by the RDP, and output onto the TV.

>> No.969601 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
969601

>>967245
The textures were fine, at least for Star Fox 64. What I really put the blame on for the "blurriness" the system is known for is that post-processing anti-aliasing/blur filter they insisted on adding on top.

>> No.907279 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
907279

One other thing people don't realize about the N64 that also contributes to the whole "blurry and smudged" reputation it has is that the real hardware, on top of texture filtering, also employed full-screen anti-aliasing, blending, and combining, which removes a lot of visible dithering and jaggies, but also makes the image look more blurry.

Using a certain plugin, you can enable or disable this filtering, resulting in more PS1-esque graphics, as shown on the left. The right is very close to how the real thing actually looks like. Note that conventional N64 plugins do not accurately capture how the real hardware looks.

>> No.873986 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
873986

Another comparison. The filtered shot is without a doubt the more accurate one when compared side by side with real hardware.

>> No.804782 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
804782

What many people don't know about the N64 is that on top of texture filtering and anti-aliasing, it also did some kind of fullscreen filtering and combining which blended the image together and removed dithering and such. You would never see it in real hardware, but much like the PS1 and Saturn, N64 games made heavy use of dithering.

This is an image demonstrating the N64's true output before and after the filtering and anti-aliasing is enabled (texture filtering is on in both shots, though). You may think the right pic is too blurry and overly bright, but this is what the N64's output actually looks like.

>> No.792928 [View]
File: 242 KB, 1280x600, CAN'T LET YOU FILTER THAT.png [View same] [iqdb] [saucenao] [google]
792928

Speaking of intended viewing experiences, guess which of these two is more accurate to the real N64.

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