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>> No.4726228 [View]
File: 21 KB, 320x240, kai13.png [View same] [iqdb] [saucenao] [google]
4726228

Let's talk about them. Bullet hells need not apply.

Are we ever going to get a new Gradius sequel that isn't a quick Game Maker-esque fangame eShop/PSN cash-in? I might like to see a revival of R-Type for that matter.

>> No.4574090 [View]
File: 21 KB, 320x240, kai13.png [View same] [iqdb] [saucenao] [google]
4574090

It's a toss up between Zanac x Zanac or Nemesis '90改

I don't really have a preference for horizontal or vertical, but I can't stomach bullet-hell / Touhou shit at all. Static shooters are okay, but I generally don't like rail shooters.

Console vs. arcade: I'm probably more of a console pleb than not. Console-exclusive shoot-'em-ups are fine as long as there's no slowdown. Arcade-to-console ports don't usually fare as well since those seem to be mostly emulated (input lag) or are shitty, under-budgeted, unoptimized code ports that drop frames or come to a crawl whenever there's heavy action on the screen.

Honorable mention goes to PC Engine. Hudson's Soldier series is often overlooked overseas, maybe because it never made it to the arcades. 'Caravan' shooters were nonetheless a popular niche in Japan for a while.

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