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>> No.6577228 [View]
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6577228

>>6577225
(cont.)
>Complex philosophy concepts are pretty much not required, because Heroes 2 is a simple game. I don't want to see any kind of Lamassu or Naga or other concepts from modern games where the designers had to think their brains out for a newer image so they had to dig deep in not-so-well-known mythologies of the East. Heroes 2 is a Western game, and all creatures portrayed there are Western in origin, and even the Genies/Nomads are so generic because that's how they look in the eyes of Western people. Disney's Aladdin included.
So as you can see, comfiness >>>>> everything else; what more can you ask for? In case of Dervish, creatures were obviously drawn from desert/Arabian Nights/Egyptian themes and if the Dervish town ever comes into HotA, it won't be all that hard to think of a few matching substitutes, since it allows for a bit more "complex" inventions. Giant Scorpions and Scorpion riders, Ugallu, Horse Archers, Serpopards, Giant Snakes, lion creatures or cat-folk, Sphinx, Lamassu, Mushussu - plenty of options to explore and test out. And it would work since it is a "meta theme" taken from the context of desert cultures. Crapyard on the other hand doesn't work, not only because it's lineup is all over the place and has some very retarded entries, but because it is aping a very niche theme - Alice from the Wonderland - and you can't throw something like that in homm and expect it to fit. It isn't the problem that the town is not "original" or that the author wanted a renaissance mage-knight town with muskets, it's a problem because it has Jabberwocks and dodos in it. Might've went for card soldiers, mad hatters and walruses while at it and complete the memes. Nomad faction on the other hand exists in homm lore - from the Bracada desert the first mages came and established Tower - and this can be expanded upon in the game so it fits well and isn't disruptive. There are hints about it in HotA as well, Cove hero Manfred being the prime example.

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