[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4296751 [View]
File: 3 KB, 800x600, 1506858298.png [View same] [iqdb] [saucenao] [google]
4296751

300minvr status update:

i was meant to release it last night after letting it sit for a couple of days, but at the last minute i had a brainwave to fix the windows on map02 in glboom+. in the middle of that, an interesting couple of bugs were reported on doomworld:

> Two things which may or may not be ZDoom-related. I noticed the last letter of map names are being cut off when you look at the automap. I didn't go back and check all of them, so I'm not sure if it's all map names or only new map names which are longer than the original hard-coded Doom2 map names. Adding a space to the end of each map name in Dehacked seems to fix it.

> MAP19, linedef tag 8, has SW1PANEL for normal and lower textures. When multiple switch textures are used on one switch, Doom doesn't know which one to animate, so it doesn't animate either. The switch works; it just looks like it doesn't. Removing the lower texture should fix it.

i've fixed the switch problem, but i have no idea about the map names being cut off. so if anyone else can reproduce it, let me know. i don't know of any other things blocking a final version, so speak up now please! here is another release candidate:

https://a.uguu.se/IGVJzMpONiQL_300minvr-draft20171001.zip
http://temp-host.com/download.php?file=ji03hi

Navigation
View posts[+24][+48][+96]