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/vr/ - Retro Games

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>> No.4184860 [View]
File: 129 KB, 900x692, 1498137317204.gif [View same] [iqdb] [saucenao] [google]
4184860

Does anyone have the gif of the revenant sprite doing this?

>> No.4147402 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
4147402

https://www.doomworld.com/idgames/random.php

It's roulette time again.
Roll until you get a singleplayer map/mappack, play a little bit (gameplay mod of your choice optional), post a screenshot and your thoughts.

>> No.4073837 [View]
File: 129 KB, 900x692, 1496003803507.gif [View same] [iqdb] [saucenao] [google]
4073837

>>4073836
Apparently so

>> No.4041735 [View]
File: 129 KB, 900x692, 1496003803507.gif [View same] [iqdb] [saucenao] [google]
4041735

ni hao someone make new thread, I'm too scared I'll mess up OP and get bullied for the duration of an entire thread

>> No.4025519 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
4025519

https://twitter.com/vectorpoem/status/868522482260525056

ZSCRIPT IS CAPABLE OF MODIFYING LEVELS ON RUNTIME
HYPE ALERT OFFICIALLY AT MAXIMUM

>> No.3324940 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
3324940

>>3324891

Yholl's working on compiling them.
I'll yell at him later today and ask how they're coming along.

>>3324173
>Since you're making a separate infographic for mods

I know you're kidding on the square, but I'm not, at least not yet. I had a section talking about Slade/GZDoombuilder, but it was taking up far too much space and it would probably be better for its own thing.
Maybe I'll make something like that down the line, Lord knows I've been saying I've been wanting to for quite a while.

>On a more serious note, have you considered creating a text file with DL links for the files listed in the infographic and embedding it into the image?
I'm not really sure of how to do that embedding wizardry, and with that SYWTPSFD download megapack I thought it wasn't needed.
I could, though, if someone would be willing to give me a tl;dr of how.

>>3324125
>>3324127

Not yet, but I could try to squeeze it on there.

>> No.3119065 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
3119065

https://www.dropbox.com/s/io1py7ymv6kd9vr/DUMP-2-test2.pk3?dl=1

Here we go! Second test build is ready to go! Only five days after I expected it to be!
I think I've included everyone's updates, fixes, and quotes, and a lot of the credits are implemented too. The hub is implemented as well, as well as the final map and the final battle.

This will be the last test build. If you have any last-minute fixes, make them count. If you have any last-minute criticisms, make them count. If you have anything you want to address or correct, let me know now, before it's too late!

>> No.3107859 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
3107859

Where can I download the Master Levels?
I hate to ask for spoonfeeding, but I couldn't find a working download after cursory googling, so either I'm a dumbass or it's decently hidden.

>> No.3035560 [View]
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google]
3035560

http://forum.zdoom.org/viewtopic.php?f=19&t=51072
https://www.doomworld.com/vb/post/1567594

The first DUMP was surprisingly successful, and really fun to work with.
So I decided to do it again. I'm hoping to make this a monthly thing, so that we can grind out the whole "gotta get better at mapping" thing one map at a time.

If anyone's interested in trying their hand at mapping for something, here's another opportunity to.

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