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>> No.10346306 [View]
File: 809 KB, 1280x720, dstrider potentially hurting anons.png [View same] [iqdb] [saucenao] [google]
10346306

>>10343619
>>10343630
>Each level gets a money pool generated by the estimated worth of the vanilla items that would normally be present on the map.
>Killing enemies with a melee attack (Harbinger and Executioner slashes count towards that) will reward a percentage of that money.
This creams the pants, feels thoroughly rewarding, and is a kingly design decision. Will this also scale appropriately with Project Malice's countless fodder enemies so the economy doesn't get blasted?
Now to try it through a mapset and port that I shouldn't.

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