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>> No.5016897 [View]
File: 2.88 MB, 640x360, ssg change.webm [View same] [iqdb] [saucenao] [google]
5016897

changed up the SSG alt-fire in dakka to differentiate it from the shotgun alt-fire, and now instead of two grenades, it's a spray of explosions with a slightly less than 512 unit range. and after playing around with it for a bit, I'm kinda ambivalent about it.

on one hand, it's undeniably different than the shotgun's grenade now, and since the SSG no longer has a long range option, the shotgun's tight spread has more relevance. from the "each gun has its use" perspective, that's a definite improvement.
but on the other, the nature of the attack means it's incredibly strong when dealing with crowds (especially of weak enemies, anything the vanilla SSG can oneshot), and I'm not really sure if I enjoy the loss of long range capability in the SSG. like, yeah it was basically two impaler alt-fires you could pull out on a moment's notice... but that was kinda fun, y'know?
also, now it kinda steps on the flamethrower's toes, and that's no good. but then the flamethrower's afterburn is just barely enough to kill an imp, which isn't very impressive - I'm probably too cautious about that as well.

overall, the loss of versatility makes this feel like a nerf (which isn't a bad thing), but I dunno.
I guess I'll see what you guys think of it: http://jinotra.in/downloads/mods/doom/dakka/dakka-0.10alpha-2018-09-01.pk3

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