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/vr/ - Retro Games

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>> No.2457009 [View]
File: 962 KB, 3280x2460, 100_3026.jpg [View same] [iqdb] [saucenao] [google]
2457009

>>2456964
I don't have an RGB capable NES(or a way to play the NES I do have for that matter) but that looks like a combination of palette issues and video capture. A run through of all the palettes FCEUX has available can't seem to get a match to the colors that come up on that shot.
On top of that, were you go to mod the consoles using the NESRGB, you'll have palette options available to you to get what one could call "correct" colors for the home console rather than the rather garish ones that the PPUs of the PC10 used.

Old photo; Component from Wii using AspiringSquire's Real Palette. I believe this is the palette the NESRGB uses for its "Improved" setting.
Using Covell's own palette gives different colors, more saturated and possibly "purer" in tone, but they seem less accurate to the colors one would expect to be there.

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