[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.569059 [View]
File: 103 KB, 1280x960, Screenshot_Doom_20130428_194548.png [View same] [iqdb] [saucenao] [google]
569059

>>565495

Finally beat this damn stage.

I don't understand why archies appear past the blue door. You don't need to go back there as far as I can tell.

There are so many cacodemons and pain elementals it is obnoxious. Not just hard, but obnoxious. If you removed every cacodemon that appeared on the map, I bet the flow would be a hell of a lot better. There are just too many monsters half the time and it's getting to not be fun anymore; just kind of tedious. Sure it's hard, but it's a grinding, tedious kind of hard.

This is compounded by the fact that every area is cluttered, tiny, and not made for firefighting in. This removes one of doomguy's best strengths (his speed) and also encourages peek around the corner/bars sniping, which is effective, but also boring and.... tedious (there's that word again!) especially when you have to suddenly deal with two... no three... no four... no five... SIX fucking cacodemons. Why not just make a script that removes 60 bullets from my inventory every time I open that door. Jesus.

I think part of the problem is that you aren't able to explore to find fresh ammo and supplies; you're always backtracking into rooms that suddenly have monsters again. This is fine if you're doing well, but if you take a bad hit just once then you might need to use up most of the supplies, which you might need again later (but they aren't there because they've been used), hurting the explore/fight/restock rhythm.

Speaking of supplies, the backpack probably should not be a secret item. Backtracking is not always possible in the map due to monster teleports and having to double back to collect a box of shells or worse yet, wasting a good amount of bullets is awful on a map like this..

The last room is extremely annoying, but once you know the 'trick' you can move in, punch the pain elemental, chaingun the revenents and body block the archvile and suddenly is it not so bad.

tdlrl: tough, cramped, kind of annoying, died like 5 times. 6/10

Navigation
View posts[+24][+48][+96]