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>> No.9389007 [View]
File: 125 KB, 960x720, 1667579027603381.jpg [View same] [iqdb] [saucenao] [google]
9389007

>>9388917
Still going, huh?
It's understandable to be ignorant of a game's mechanics, but it's just sad to be this ignorant about your own behaviour.
It's embarrassing how despite being proven wrong time and again, repeatedly shown that you underestimate the depth of Tomb Raider's puzzle platforming, you're unwilling to admit that you're out of your league in this discussion, and keep coming back for more.

You don't understand how the grid level design system works and how Lara's moves fit into it. If you did you'd realise how a ledge that's blocked off on both sides and stacked on top of an elevated ramp that requires a leap from a ramp on the ground as in pic related, fucks with most of her repertoire of manoeuvrers. The room is an optional secret, rewarding skilled players with extra pick-ups, and designed to confound level-skipping nubs and scrubs.
There's two distinct webms in the thread which show different ways up to that ledge, so what's been claimed to a developer's preplanned inputs, akin to a QTE, has already been disproven. However it goes further than that.
Neither slide is scripted, and the majority of approaches to the first ramp will have her facing the wrong way on the second, not being high enough on the second, or not getting far enough across the second, to make it to the ledge.
It's not just a couple of casual bing bing wahoos with whatever timing and jumping angle you like. It's a test of finesse, which you don't have even a basic level comprehension of.

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