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>> No.734802 [View]
File: 1.08 MB, 895x1192, pastel doom.png [View same] [iqdb] [saucenao] [google]
734802

New version of MonsterMash is done. Featuring far too many changes to bother listing every little thing, here's a rundown of the highlights:

-6 new monsters: The Trite, Inferno, Hades Elemental, Scrag (R667 Wicked), Overlord, and Terminator join the mash!
-Introducing the monster mashers! MonsterMash now comes with its own set of weapons designed for maximum mashing mayhem!
-Several standard Doom monsters have been given slight touch-ups, e.g. Chaingunners now use the correct firing sound, Zombiemen have a short rapid-fire sequence to make them less useless, Cacos/Hell Nobles now bleed the correct colors, etc.
-Fully-complete GLDEFS lump, giving everything dynamic lights and brightmaps in OpenGL mode.
-Lots of little balance tweaks to existing monsters from the previous version.

Zdoom - https://dl.dropboxusercontent.com/u/5569625/MonsterMash-zd.pk3
Zandronum - https://dl.dropboxusercontent.com/u/5569625/MonsterMash-zan.pk3

Note that the Zandro version isn't heavily tested - there weren't too many changes made between it and the Zdoom version (most notable change is the Devestator, which is unfortunately a lot less impressive in Zan), but there might be some little issues here and there. I'm always open to feedback.

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