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>> No.4976131 [View]
File: 242 KB, 800x600, Screenshot_Doom_20180808_231641.png [View same] [iqdb] [saucenao] [google]
4976131

>>4976082
I would not recommend Perdition's Gate, and I think that it was probably for the best that it missed its chance to get to be a part of Final Doom, where it would have been remembered as the really weird and bad one.

I want to say that I don't think PD is bad, it isn't, but it's also not especially good.
I would say it's a megawad of disappointment.
To start with, it promises to be extra challenging on Hurt Me Plenty, and it really isn't very challenging at all. Now, maybe it's just my own experience with Doom, maybe it's Immoral Conduct's changes to the gameplay, but I'll say that this usually doesn't change whether or not a campaign really tries to challenge you. I don't feel like PD tried hard enough.

The second part of the disappointment is how I felt that when the game started picking up speed by the middle, I was expecting it to keep improving, and I was expecting to see more of the exciting and alien hell planet environments it showed me, that it teased me with.
Pictured here is a planet you travel to briefly in early in the middle. These are fresh new textures the game hasn't showed you thus far, it's a strange hellish, living rock, or hardened flesh, floating in space, with odd architecture, and strange biomechanical features to its landscape.
It's fucking cool, it's novel, I really haven't seen something done exactly like this in Doom before, and it got me excited, because I thought it was an early peek at what the later hell levels would look like.

There are no more levels like these, you don't get to see this environment ever again. The majority of the third act of PD are generic hell temples which just barely have anything going for them at all. There's no interesting exploration to speak of, because everything just kind of looks the same, the same boring techbase styles, the same boring castle/temple constructs that last maybe 5 minutes at best.
I really wanted to like it, I really hoped it would be something more.

>> No.4963495 [View]
File: 242 KB, 800x600, Screenshot_Doom_20180808_231641.png [View same] [iqdb] [saucenao] [google]
4963495

>>4963494
Secret room.

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