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/vr/ - Retro Games

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>> No.6971616 [View]
File: 146 KB, 2048x1152, 72ebb304a6b99acc9b5311c64a1d98a20798ff461254190e9d9bebdd2541481f.png [View same] [iqdb] [saucenao] [google]
6971616

What is the best way to play Zniggy in 2020? Zniggy thread.

>> No.5880376 [View]
File: 146 KB, 2048x1152, roomlist.png [View same] [iqdb] [saucenao] [google]
5880376

>>5880373
Almost forgot the room list.

>> No.5867431 [View]
File: 146 KB, 2048x1152, zniggylatest.png [View same] [iqdb] [saucenao] [google]
5867431

Zniggy!: Part VIII Zniggy Shiggy where is the thread

Project Links:

Download the latest Zniggy version here:
>https://github.com/Tamamoball/Zniggy

ZniggED: The powerful Zniggy!™ Windows level editor
>https://www.mediafire.com/file/tengwtlsqbxi7pz/ZniggED.zip/file

ZniggED source code:
>https://framadrop.org/r/deMfJHoVm3#3SCkraga+eg4/yXyl+FDolG2+w/9cLUPFWQWqgSftoU=

Source, compiler and graphics from 06/04/19:
>https://mega.nz/#F!UGI3gSwC!YoLqSMWpN9WiOE5xRVkZ9Q

Good speccy developer forum:
>https://www.z88dk.org/forum/forums.php

Sound programming tutorial:
>http://www.chibiakumas.com/z80/ZXSpectrum.php

Znigspiration:
>https://www.youtube.com/watch?v=94Ywx6uVn9E&list=PL62AEFB41D171E741

There's only three or four rooms left on OP's list, last thread title images were made and music was being worked on.

>> No.5865879 [View]
File: 146 KB, 2048x1152, 1566349839112.png [View same] [iqdb] [saucenao] [google]
5865879

>>5865681
Don't snigger, /vg/ger, the Znig is getting bigger

>> No.5826779 [View]
File: 146 KB, 2048x1152, roomlist.png [View same] [iqdb] [saucenao] [google]
5826779

I was going to wait until we had the last 3 rooms left, but the last thread died and it took a while for this new one to pop up, I was about to make one myself. I've changed the movement controls to make zniggy faster horizontally, which should make some jumps less obnoxious. I still plan to overhaul the movement, but this change should make it a bit less shitty to run around in the current environment. The current size of the game is 27.2 kb out of 32kb, which means we will have a lot of room to spare once I optimize room compression further.

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