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>> No.3919773 [View]
File: 1.94 MB, 1920x1080, quakespasm-sdl2 2017-04-12 07-23-39-63.png [View same] [iqdb] [saucenao] [google]
3919773

>>3919749
Quake's weapons seriously aren't that weak at all. The GL and RL gib most mooks on contact and the SNG can down even a Shambler- the toughest enemy you'll face in the base game- in less than a couple seconds. The issue is just that most people played Doom first so they expect a few things:
1. the shotgun to be much more powerful and the Super Shotgun to mindlessly blow away any enemy they decide to kill (when the two are meant to be moved down a slot, with the single shotgun taking the place of Doom's pistol and the double-barrel taking the slot of the SSG)
B. the lowest-tier enemies to die if you so much as breathe on them (when even Grunts and Rottweilers need two shotgun blasts to kill- again, related to 1 and shotgun's perceived place in the weapon hierarchy)

>>3919745
I want to know exactly when the trend of stuffing 400+ enemies throughout a half-fucking-mile-slog Quake map became a common thing, because all it ever does is make me not want to ever play that map again.

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